Warchilds Video Games Located In West Virginia

Home | Payment Method | International Shipping | Refer a Friend | Contact Us
    Back 

Home
NES Nintendo Games
SNES Super Nintendo Games
Nintendo 64 Games
Nintendo DS / DS Lite / DSI Games
Gameboy Advance / SP / Micro / Games
Gameboy & Gameboy Color Games
Gamecube Games
PlayStation 2 Games
NES Groups of 10 Games
Video Game Manuals
Video Game Systems
Game Systems Accessories
Sega CD, Game Gear, & Genesis Games
Games Under $10.00
 

Zanac w/ Manual (NES)

The System, a far-ranging strategic machine, is slaughtering human beings by the millions. As the pilot of the star fighter AFX-6502-ZANAC, you are humanity's only hope. The System is equipped for fighting against a multitude, so you flying alone may have a chance to defeat this sprawling enemy. Your primary goal is to destroy the central base of the enemy's machine troop.

The ship you control moves vertically and uses eight special weapons (in addition to its conventional weapons). These weapons include: the All Range Weapon, which fires into controlled directions; the Straight Crusher, which starts off slowly and crushes enemy weapons; the Field Shutter, which acts as a shield; the Circular, a weapon which circulates around your ship; the Vibrator, which vibrates left and right; the Rewinder, which climbs up slowly and decelerates as it falls; the Plasma Flash, which acts as a smart bomb in the air; and High Speed, which acts as a smart bomb on the ground. You can only use these weapons one at a time.

As you fly along, shooting everything in sight (in the air and on the ground) and catching weapon power-ups, you will be confronted by a variety of enemies, each of which fly and shoot in specific patterns. For example: a Duster is a rock that fires at long range; a type one Umber scatters bullets in seven directions; and a type two Veybar slants down, reverses, zooms, and then shoots bullets.

Zanac, which is composed of twelve levels of play, is unique in that it uses something called ALC (Automatic Level of Difficulty Control Function) which is programmed by artificial intelligence. The strength and quantity of the enemies change according to the player's skill level and method of attack. Also, the place where the enemies appear varies game by game. One example of this is that the faster and more frequently you shoot, the harder the game gets relative to the player's and enemy's skill level.

At certain points during the game, the vertical scrolling will stop and you must destroy the boss of that fortress within a certain time limit.


Price $9.00 

FREE SHIPPING on everyting on site, except Game Manuals. See Homepage for details.
Pay with Credit Cards, Bank Transfers, Paypal, or Money Orders, just email me with Order information if you want me to send you an invoice.  Or if you want to send an money order.  Our email address is warchild_van_gilder@hotmail.com
  Back 



Warchilds Video Games
Rt. 83 Paynes Fork
Jolo, WV 24850